JOPLIN, Mo. —
Thanks a lot, Bethesda Studios, makers of the game “The Elder Scrolls: Skyrim.” I already have insomnia, but now you’re giving me reason to never get sleep again.
“Skyrim” is the king of open-world sandbox games. Any claim that Rockstar Games --makers of “Grand Theft Auto” and “L.A. Noire” --had on that title was just blown away in a single dragon yell.
And that’s saying something, because “L.A. Noire” is an amazing game. But even that game gets routine once you’re done solving all the major crimes that involve studying facial tics and searching for evidence. That game gets bogged down with shootouts and car chases that go against the grain of the rest of the game’s mental aspects.
The “Infamous” games by Sucker Punch Studios are also a good example. There is plenty for a player to do as Cole McGrath, and plenty to blow up. Players can also decide whether Cole should be good or evil. The “Batman: Arkham” franchise is similarly crammed with things to do.
But those games and the ones before them are based on a relatively narrow, shepherded storyline. Sure, you have an open city, but you get a video game version of a GPS navigation system, telling you exactly where to go and what to collect.
You get no such guide in “Skyrim.” Characters will tell you where to go and how to get there, but aside from that, you are on your own.
Further, you get to customize your character right from the start. There is a storyline, but finding it is just as difficult as finding many other things in the game.
True, the game has its flaws. I’m playing on PS3 and suffering the system performance issues. The combat is overly simplistic --there doesn’t seem to be a lot of value in blocking, for instance. Where the fighting in “Arkham City” is based on precision timing of hits, blocks and counters, “Skyrim” is a button-masher’s paradise. And an onslaught of unexplained items, ranks and perks is placed in front of the new player without a lot of explanation, leaving them to make uninformed choices that lead to bad situations.
But those disadvantages are far outweighed by everything the game does right.
“Skyrim” looks like it could exist in the real world. The scenery is that lush, that realistic. Navigating from town to town is a dangerous proposition, but not in a “Final Fantasy” random encounter. Rather, it’s a real world filled with characters both helpful and dangerous.
And getting to each location takes work. You get a compass and homing signals, but even with that, figuring out how to get across obstacles is a key part of the game.
As for the random things that happen, you may stumble across everything from a hungry wolf or angry giant to a whole new level, filled with bandits, treasures and precious minor healing potions.
I’ve built up my character to level 8, and I’ve explored only a portion of the map. It’s so big it’s almost frustrating, because there is so much I want to see. But to chase my wanderlust means leaving strength-building quests behind, and I know there are dragons flying around.
That means another sleepless night yelling, “Fus ro dah!” at bandits.
This game really needs to come with an addiction warning, it’s that good.
And there’s nothing like the feeling of killing your first dragon. FUS RO DAH!
Lifestyles
Joe Hadsall: ‘Skyrim’ should have addiction warning
- Lifestyles
-
-
Balloons become everything from giraffes to gateways in Joplin man's hands
Ronald Metz’s fingers fold pinched-off portions of a skinny, blue balloon, wrapping and squeezing them until the balloon ends up looking like a tail-wagging pooch.
-
Frankie Meyer: Tornado stories should be recorded
The Joplin tornado was one of the worst disasters to ever hit our area. Thousands of families were forever changed.
-
Cowboy church offers non-traditional Bible camp
Vacation Bible school gets under way in full force at Joplin area churches next month, but one congregation offers an alternative. How about Horsemanship and Bible camp?
-
David Yount: Christians still await return of Jesus
Unlike ourselves, the earliest Christians lived in imminent expectation of the consummation of history, when Jesus would return to usher in the kingdom of God. They thought heaven was right around the corner. This expectation explains their fervor.
-
Dave Woods: Branson attractions welcome Memorial Day visitors
People ask me the same question time and time again: How are folks in Branson?
-
Lee Duran: Aspiring authors must ‘be tough or be gone’
According to Chila Woychick, most readers will close a book and walk away at page 18. Could anything be more depressing?
-
Jeremiah Tucker: New charting methods help alternative music
Now the Hot 100 is using digital data such as iTunes downloads and plays on streaming sites such as Spotify, in addition to radio play, to determine a song’s ranking. This is likely a big reason why a song like “Somebody That I Used to Know,” which has benefited from high-profile exposure on TV, can be the No. 1 song in the country.
-
'Battleship' shows need for list of summer movie warnings
I like to think that writing these columns does more than just allow me a chance to offer up senseless opinions that are easy to skip over when trying to find the next show time for the latest “Madagascar.”
-
Joe Hadsall: Sherlock Holmes enjoying a renaissance
I was in the first grade when I read my first “Sherlock Holmes” book. It was a young readers edition of “The Hound of the Baskervilles.” Each left-hand page had 14- or 16-point text set in New Century Schoolbook; each right-hand page had a line illustration. One of those was a big, scary-looking dog.
-
Second Restore Fest to feature Jeremy Camp, Mandisa
Jeff Roman, partner relations director at Convoy of Hope, worked with Cox to return Christian recording artists to the stage in the second Restore Fest, which will take place Saturday in Landreth Park.
- More Lifestyles Headlines
-



